![]() ![]() Part of the fun of Harvest Moon, for me, is to be able to just decide to do whatever I want, when I want. It makes things feel more realistic, but it also makes things quite harder. Or you can’t cook a certain recipe, even if you have all the ingredients, unless you’ve already cooked a substantial amount of lower level recipes. For example, you can’t get certain seeds or animals until you have enough crop or animal points. You have to earn the farm degree for it first. You can’t just do, mine, fish and grow whatever, you want in Harvest Moon: Sunshine Islands. I’ve been playing since the first SNES entry, and wasn’t pleased with it, but there could be people who’d like the new concept. I still miss the option to play as a girl, though.One of the new additions is the farm degree, something that some Harvest Moon fans may like. Hero of Leaf Valley bucks that trend with a gorgeous new look and adventurous new feel. Harvest Moon games have always been fun and well-made, but were often too similar to one another. Having the corporate "villains" milling about town - and available for you to marry! - adds a depth of drama that previous iterations also lacked. It's also very nice to have a story with a definitive goal - and multiple ways to get there. Farming is not the only way to make money, as you can now take on jobs around town (as a miner, cook, lumberjack, and more). Instead of dumping your crops into one box, you take them around to sell yourself - this adds more work, but also a welcome new business element. Although Hero of Leaf Valley bears resemblance to previous incarnations, it feels so much fresher. With the exception of last year's Frantic Farming (which was technically a puzzle game), we've had a decade of extremely similar Harvest Moon titles. ![]() ![]() In many ways, Harvest Moon: Hero of Leaf Valley feels like a revitalization of the series. ![]()
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